![]() When you attack, you won't be able to launch enemies away. Increases item's skill value bonus by 20%. Increases the restorative effect of skills and items by 25%. Increases weight by 2, making it harder to be launched. However, you can sell it for a good price.Īdds 5 seconds to chain after the first attack. Negates fire weak point or reduces fire damage by 30%. Increases item drop rate and chance of rare items by 5%.ĭecreases critical damage by 10, but increases stun resistance by 20. Increases ATK by 50, but you get instant death if hit. Makes HP 450, SP 150, ATK 180, and DEF 180.Ĭan't attack, but SP increases by 5 per second. When attacking, all fixed damage is increases by 10. Increases DEF by 15% when HP falls below 40%.Ģ5% chance of restoring 2 SP with a direct hit. Spilled blood during battle increases by 20%. Increases SP by 30, reduces SP summon cost by 15. It negates all area effects regardless of alliance. ![]() Increases launch distance by 50% and weight lessens by 2. Increases HP by 30, reduces SP summon cost by 10. Increases critical chance by 50%, but damage taken increases by 15. Reduces the cooldown to recover from death by 50%. Gain 5 SP when attacking an enemy's projectile attack.ĭamage received from enemies is reduced by 4.Ģ0% chance of restoring 5 SP with a direct hit. Increase ATK by 5 and critical chance by 5%. Increases restorative effect of an item or skill by 50%. Increase the chance of item dropping by 5%.Įmits putrid smell that may stop enemies from targeting you. Increase critical chance by 2%, and increase SP by 30. Increase negative status res, and reduce duration by 50%. Spilled blood during battle increases by 10%. When attacking, all fixed damage is increased by 4. Increase the chance of rare items dropping by 10%.Įxtends firing range and guided projectile pursuit time. Prevents removal from combat once, and restores 50% HP. Increases value of a piece of equipment by 30%. Increases stun value by 20, but HP decreases by 5 per second. Makes negative statuses that cause debuffs ineffective. Increases DEF by 10 and stun resistance by 50. Reduces the cooldown to recover from death by 25%. Increases weight by 8, and reduces movement speed by 25%. The other slots are locked and must be unlocked by acquiring the "Equip Limit Up" skill. The player can have up to four different accessories equipped at once maximum, but begins with only one of these available. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |